Things really need to change, and at the very core of it all, the best way I could improve my life is by getting the finished version of this game out there. And I'm certainly not the only one taking new year's resolutions seriously this time around. But I gotta go for it to get the good ending, you know? The year 2016 curb-stomped a lot of people, and I certainly haven't healed yet. All hope lies on that getting some games media attention and giving me some indication that the 25K minimum customer count is possible. I'm kicking the year off fanfare by releasing Battle Gem Ponies on Steam Greenlight at 10:00am January 1st. Either I release a successful game and finally move into a home of my own, or sweep up the pieces of my shattered pride and find a job as an entry-level designer somewhere. Go For Broke! 2017 has to be the year Yotes Games either becomes a respected name in the industry, or I find out Battle Gem Ponies was a miserable failure.
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